守护熊德自用TMW监控分享
2018-01-08 11:00:41 作者:齐木潇希sailing 来源: 浏览次数:0
摘要:技能CD监控,输出循环简单提示
预览图:
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功能介绍:
1:技能CD监控。
2:输出循环简单提示。
3:钢铁毛皮持续时间提示。
4:目标血量和施法条。
5:自己血量和资源条。
6:狂暴回复回复量提示。插件:Frenzyregen。下载地址:https://mods.curse.com/addons/wow/frenzyregen 

字符串:
1:目标血量和施法条
^1^T^SGUID^STMW:group:1NwkcYvGKavE ^SScale^N1.47 ^SRows^N2 ^SPoint^T ^Sy^F6227635280647825 ^f-45^Sx ^F-4867921742768975^f-69 ^t^SLevel^N50 ^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SUnit^Starget ^SType^Svalue ^SPowerType^N-1 ^STimerBar_EnableColors^B ^SSettingsPerView^T ^Sbarv^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^Sbar^T ^STextLayout^STMW:textlayout:1NwkiSOSi5eA ^STexts^T ^N1^S[Value:Short] ^N2^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Starget ^SType^Scast ^SShowTimerText^B ^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S目標血量 ^SSettingsPerView^T ^Sbarv^T ^SIcon^b ^t^Sbar^T ^SBorderBar^N1.5 ^SSizeX^N242.14030456543 ^SIcon^b ^t^t^t^N82302^S~`~| ^Sgroup^N2 ^^

^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=true):TMWFormatDuration] ^SAnchors^T ^N1^T ^Sx^N-1 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SStringName^S血量 ^t^N2^T ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sx^N2 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^N2^T ^SrelativeTo^S$$1 ^Spoint^SRIGHT ^SrelativePoint^SLEFT ^t^Sn^N2 ^t^SStringName^S百分比 ^SHeight^N1 ^t^N3^T ^SDefaultText^S[Name] ^SStringName^S名字 ^t^SGUID^STMW:textlayout:1NwkiSOSi5eA ^Sn^N3 ^SName^S計量條顯示樣式~`2 ^t^N82302^S~`~| ^Stextlayout^STMW:textlayout:1NwkiSOSi5eA ^^\\


2:自己血量和资源条
^1^T^SView^Sbar ^SScale^F7394508291440644 ^f-53^SRows ^N2^SPoint ^T^Sy^F-4670372324626469 ^f-44^Sx ^N2.0368677676672^t ^SGUID^STMW:group:1NvCn0XeoaG8 ^SColumns^N1 ^SLayoutDirection^N5 ^SName^S怒氣 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F4950545735352324 ^f-44^SIcon ^b^t ^t^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N-1 ^SBarDisplay_ClassColor^B ^STimerBar_EnableColors^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFURY ^SOperator^S>= ^SLevel^N110 ^t^N2^T ^SType^SPAIN ^SOperator^S>= ^SLevel^N90 ^SAndOr^SOR ^t^Sn^N2 ^t^SMagnitude^N5 ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SFURY ^SOperator^S< ^SLevel^N110 ^t^N2^T ^SType^SPAIN ^SOperator^S< ^SLevel^N90 ^SAndOr^SOR ^t^Sn^N2 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sbar^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^SColor^Sff000000 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Svalue ^SSettingsPerView^T ^Sbar^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SOnlyInCombat^B ^t^N82302^S~`~| ^Sgroup^N6 ^^\\


3:输出循环简单提示。(part1和part2请分2次导入)  
part1:
^1^T^SGUID^STMW:group:1OCbdoRVAHYG ^SScale^F6310176151830510 ^f-52^SPoint ^T^Sy^F7472358331777045 ^f-49^Sx ^F-7032282648592863^f-51 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^SEnabledSpecs^T ^N103^b ^N102^b ^N105^b ^t^SIcons^T ^N1^T ^SType^Scooldown ^SName^S割碎 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S割碎! ^t^Sn^N1 ^t^t^Sn^N1 ^t^SGUID^STMW:icon:1OCbdoRXmzZM ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S2 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N2^T ^SType^Scooldown ^SName^S痛擊 ^SEnabled^B ^SGUID^STMW:icon:1OCbdoRkZXbx ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S3 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N3^T ^SType^Scooldown ^SName^S月火術 ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N4 ^SName^S月火術 ^t^Sn^N1 ^t^SGUID^STMW:icon:1OCbdoRoMDcI ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S、 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Scooldown ^SName^S揮擊 ^SEnabled^B ^SGUID^STMW:icon:1OCbdoRsE5dM ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S4 ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^t^SName^S熊T循環 ^t^N82302^S~`~| ^Sgroup^N4 ^^

^1 ^T^N1^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SName^S預設 ^SStringName^S次數 ^t^N2^T ^SAnchors^T ^N1^T ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S預設 ^SStringName^S冷卻 ^t^SGUID^STMW:textlayout:1Nwh_mMw0qD0 ^Sn^N2 ^SName^S次數+冷卻 ^t^N82302^S~`~| ^Stextlayout^STMW:textlayout:1Nwh_mMw0qD0 ^^\\


part2:
^1^T^SPoint^T ^Sy^F-6086003428253204 ^f-48^Sx ^F7627855186946378^f-46 ^t^SScale^F7870393889062935 ^f-52^SRows ^N2^SEnabledSpecs ^T^N103^b ^N102^b ^N105^b ^t^SGUID^STMW:group:1OCbj_eWc4AH ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OCbdoRXmzZM ^N2^STMW:icon:1OCbdoRkZXbx ^N3^STMW:icon:1OCbdoRoMDcI ^N4^STMW:icon:1OCbdoRsE5dM ^t^SCheckNext^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OCbdoRXmzZM ^N2^STMW:icon:1OCbdoRkZXbx ^N3^STMW:icon:1OCbdoRoMDcI ^N4^STMW:icon:1OCbdoRsE5dM ^t^SCheckNext^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SEnabled^B ^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S熊循環 ^t^N82302^S~`~" ^Sgroup^N5 ^^\\


4:技能CD监控。
^1^T^SGUID^STMW:group:1OCbrT4bmaxk ^SScale^F5703802468433928 ^f-52^SRows ^N2^SPoint ^T^Sy^F-8910974753381042 ^f-46^Sx ^F-8181487762047880^f-49 ^t^SColumns^N5 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S樹皮術 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N1^S ^N2^Se ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S狂暴恢復 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N1^S ^N2^Sr ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^S奔竄咆哮 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N1^S ^N2^Sa1 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^S癱瘓咆哮 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^Sa2 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N5^T ^SShowTimer^B ^SType^Sbuff ^SName^S鋼鐵毛皮 ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^SGUID^STMW:icon:1OCbs_9oCj=Z ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^SFakeHidden^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S狂野衝鋒 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S1 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S沉睡者之怒 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^S5 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SName^S碎顱猛擊 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^Sz ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SName^S求生本能 ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N2^Sc ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N0.5 ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S鋼鐵毛皮 ^SEnabled^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N45 ^t^Sn^N1 ^t^SGUID^STMW:icon:1OCc15oafYCj ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Nwh_mMw0qD0 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^SAlpha^N0 ^t^N102^T ^SAlpha^N0.5 ^t^t^SFakeHidden^B ^t^t^SName^S熊冷卻 ^t^N82302^S~`~| ^Sgroup^N7 ^^

^1 ^T^N1^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SName^S預設 ^SStringName^S次數 ^t^N2^T ^SAnchors^T ^N1^T ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^t^SName^S預設 ^SStringName^S冷卻 ^t^SGUID^STMW:textlayout:1Nwh_mMw0qD0 ^Sn^N2 ^SName^S次數+冷卻 ^t^N82302^S~`~| ^Stextlayout^STMW:textlayout:1Nwh_mMw0qD0 ^^\\


5:钢铁皮毛持续时间
^1^T^SGUID^STMW:group:1OCb_t3OKiiB ^SScale^F5612745403662342 ^f-51^SPoint ^T^Sy^F-4534790944003593 ^f-46^Sx ^F8724723605645614^f-48 ^t^SColumns^N1 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1OCbs_9oCj=Z ^N2^STMW:icon:1OCc15oafYCj ^t^SEnabled^B ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N2^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N3^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N4^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SName^S鋼鐵毛皮持續 ^t^N82302^S~`~| ^Sgroup^N8 ^^\\


闲言碎语
由于楼主是台服党,有可能国服导入后需要自己修改技能名称。
方法为:输入/tmw 右键点击后,修改需要监视的技能名。
关于图标上方显示的字母是楼主自己写的快捷键,各位可以根据自己的设置修改文字显示。
修改位置是:
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